Serialization in Popular Culture

Serialization in Popular Culture

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From prime-time television shows and graphic novels to the development of computer game expansion packs, the recent explosion of popular serials has provoked renewed interest in the history and economics of serialization, as well as the impact of this cultural form on readers, viewers, and gamers. In this volume, contributorsa€”literary scholars, media theorists, and specialists in comics, graphic novels, and digital culturea€”examine the economic, narratological, and social effects of serials from the nineteenth to the twenty-first century and offer some predictions of where the form will go from here.DirectX is proprietary software from Microsoft and is used, for example, in the Xbox and Xbox 360. OpenGL is an open ... REFERENCES Anthony, Sebastian. a€œ PlayStation 4 vs. Xbox One vs. PC: How the Hardware Specs Stack Up.a€ ITProPortal.com ... Moore, Gordon E. a€œCramming More Components onto Integrated Circuits.


Title:Serialization in Popular Culture
Author: Rob Allen, Thijs van den Berg
Publisher:Routledge - 2014-05-23
ISBN-13:

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